|“||Aurora: Ooh, I know the answer to that one. It's representational magic. Something in the room represents each one of us.
Tristan: Apparently, it's what allowed Aya's witches to drag you to this chambre de chasse she created for me.
A Chambre de Chasse is a magically constructed location that exists on the astral plane represented by a specific mindscape usually depicted as a room. They are created with Representational Magic using representational totems to draw and anchor the minds of others. When the destruction of said totem is destroyed, the person can leave the Chambre de Chasse.
- "It's a chambre de chasse. A hunt room. It's where witches bring their prey for mental target practice. Our bodies are in the real world, laying dead on the floor, whilst our minds are in here, represented by these creepy animal heads."
- —Kol Mikaelson
The Chambre de Chasse is a localized "pocket dimension" on the astral plane represented by one's mind created with representational magic. Witches have been known to use it as prisons to hold people's minds, and, according to Kol, to have 'mental target practice'. Although, witches such as the Sisters and Freya have been seen to use such methods for recreation.
Rupert Vardemus created a variation of the Chambre de Chasse for therapeutic purposes. Emma Tig explained that all the participants' psychological concerns would be transferred inside his device to form a shared narrative. The world they'd create together could be anything, but no matter what it ends up looking like, it would be designed specifically to help. With their minds contained in the Chambre de Chasse, their bodies would be unconscious. Inside, they'll have no awareness that they would be in a simulation. However, once they reach the end of their story, they'll be given an escape word. To become self-aware once again, they'd simply say the escape word aloud and then they'd wake up.
Throughout The Originals Series
In Brotherhood of the Damned, Finn created an elaborate spell with totem animals allowing him to take the upper hand and trap his brothers Klaus, Kol and Elijah in an astral plane with the features of a hunting lodge. However, since the representations proved inaccurate, the spell collapsed.
In A Streetcar Named Desire, The Sisters created an astral parlour to trap Klaus and Elijah along with Tristan and Aurora de Martel. This time the guests of the Chambre de Chasse were represented by pawns on a chessboard, and Freya was able to undo the spell once discovered the representations of her brothers.
In The Bloody Crown, Freya Mikaelson created an astral landscape with the features of a mansion with a beautiful garden to allow her siblings (minus Klaus) and herself to have a spiritual relief as their bodies were weakened by different wounds.
In God's Gonna Trouble the Water, Klaus is attacked and his mind is drawn into a Chambre de Chasse. While he looks around, Elijah appears, revealing that he too was transported to the Chambre de Chasse. Neither of them are aware of the witch that performed the spell.
In The Kindness of Strangers, it is revealed that Freya created the Chambre de Chasse, reconstructing an astral Abattoir to so that Hope would be able to bring the Mikaelsons back together and take back the Hollow's darkness in order to save her family. To free themselves, the Mikaelson siblings had to find keys that represented them to unlock the door and leave the Chambre de Chasse. Once Kol outed Freya that she constructed it for Hope, she left the astral prison of her own accord, leaving her siblings to fend for themselves.
Throughout Legacies Series
In There's A Place Where The Lost Things Go, Alaric Saltzman asked Emma Tig to conduct a special group lesson for a select few students: Lizzie, Josie, MG, Rafael, Hope and Jade. As supernaturals, they all carry a burden as their eyes are open to evil and they all have had to face it in some form or another. She explains that some process these traumas by suppressing what happened. For others, it's easier to bury it deep inside and pretend like nothing's happened at all. Still, others may take a different route. Emma holds the session with the students to hopefully help them do better at processing the traumas they've been through. Using a device created by Professor Rupert Vardemus, she transfers all of their psychological concerns inside of the device to form a shared narrative - a 1920s-esque noir. Despite the good the device was meant to do, Josie's dark magic, alter-ego corrupts the narrative, changing the rules, and one-by-one murders the students, expelling them from the narrative. Ultimately she wanted Lizzie alone so she could trap her consciousness within the Chambre de Chasse, leaving her body for Josie to complete the Merge.
In Life Was So Much Easier When I Only Cared About Myself, Alaric contacted Professor Vardemus about trapping Josie's mind within the therapy box. He prescribed an order of symbols on the lid of the box that increased the box's difficulty to the utmost level. He assured Alaric that Josie, consumed with black magic wouldn't be able to control the box, as she did before, and keep her safe until he and Caroline found a way to help her permanently. Wanting to treat Josie like a "monster" problem, Hope and Kaleb turned the box on Alaric, trapping him within the box. After Josie killed Alyssa, Kaleb wanted to take Josie down with plan B. Hope however had a different means of plan B and to keep Kaleb from hurting Josie, she trapped him within the box as well. Their shared narrative involved finding the elixir of life behind a wall that protected it.
In This is What It Takes, Alaric suggested that Hope use the therapy box to create a scenario in the single user setting. Similar to the shared narrative, it would create a simulation designed to resolve what the subconscious was dealing with; i.e. How to get Landon back. Hope agreed and delved into the new simulation. The simulation however was a twisted "game" set in a summer camp slasher flick with the Salvatore School maintenance man murdering all the students, including Lizzie, Ethan, Josie, Jed, and MG. Each person that Hope came into contact with eventually and brutally died and she was unable to save the game's version of her friends. Eventually she stops running and faces the maintenance man and manages to stab him in the neck, killing him. However, the maintenance man turns out to be Landon and he's not dead. Instead, the game's version of Landon wasn't meant to show her a way to get Landon back. Deep down it was attempting to get her to believe that instead of only caring about saving Landon, she should be happy that everyone's waiting outside the box for her, except Landon. Ultimately, she should give up on him. Even though she knew this was the answer the box was trying to make her understand, she didn't believe it and only when she did was the word presented to her to leave. However, once she found the word, she refused to say it, and refused to leave this version of Landon, as this version was better than not having him at all. Despite not wanting to leave, Alaric essentially pulled the plug on the simulation early and forced Hope out of the box to reveal the artifact that they previously were searching for.
- Chambre de Chasse in French means "hunting room".