Phoenixes are a rare, supernatural species that was once thought not to exist. Furthermore, it remains unknown whether or not if the species is a preexisting species or was created specifically by Malivore, Landon's father, since Landon is the only known phoenix. This ambiguity results from Malivore's ability to consume numerous supernaturals as well as gaining the ability to reproduce due to the humans that were thrown into the dimension over time.
Not much is known except his biological mother is Seylah Chelon, a human that worked for Triad Industries. Landon was conceived when his mother was consumed by Malivore and subsequently impregnated, making Malivore itself Landon's biological father. After she gave him up for adoption, Landon went through the foster care system. While with one foster family at a young age, he would be punished by being forced to sit within a small closet; as a result, he developed claustrophobia which has persisted throughout his adolescence. Eventually, he was fostered by Hector and Maria Gonzales who would go on to foster Rafael Waithe.
Throughout The Originals Series
In The Tale of Two Wolves, he delivers Hope and Elijah their order at Mystic Grill. He talks to Hope briefly and goes back to work after having multiple objects thrown at him by Connor. Before Hope and Elijah leave, he sees that Connor and his friends are a few dollars short and is mocked about his lousy service.
Later, he arrives at the town square where the band is playing and a few couples are dancing. Hope comes up to him and they begin to dance, and she tells him she can only be out so long before she has to go back to the boarding school.
Throughout Legacies Series
In You Have to Pick One This Time, Landon appears to Alaric in the nick of time and Kaleb attacks him instead of Alaric. Alaric is surprised to see him in the darkness. Landon is fine as he's not technically in the flesh but has found them because this place was lighting up the darkness like a beacon. He saw them in trouble and just jumped in. Alaric embraces him in a hug. Landon questions how long he has been gone.
With Malivore distracted, he, Alaric, and Kaleb catch up on missing events. Kaleb begins to tell him more, but Landon doesn't want him to continue. Anything he knows, Malivore will know. He believes that everyone puts themselves in danger because of him. Alaric tells him it's not his fault. It's Malivore. Landon believes that as long as he's the only viable vessel, this only ends in two ways. He either dies, or Hope becomes a tribrid. He wants them to avoid the latter. Alaric reminds him that if his body dies, then that would be closing the last door in or out of Malivore. He would be trapped. He knows and asks Alaric to promise him to do it.
In There's No I In Team, or Whatever, Landon wanders the darkness until he approaches Cleo. She's being mentally tortured and pleas with Malivore to stop and she'll give him want he wants. Landon explains he can make it stop because he's not Malivore, but they need to get her out of there.
Landon and Cleo talk. He's curious about what Malivore wants from her and she explains that Malivore wants to know how to kill the tribrid. Landon cuts her off, not wanting to learn anything that would help Malivore. Cleo attempts to focus on other topics of conversation. For Malivore need only concentrate on what he wishes to know, and she can inspire him to realize it. She believes the longer she is here, the more likely she will fail. Changing topics, Landon asks if she's ever been in love, to which she tells him about Leonardo DaVinci. The stronger her feelings are for someone, the more powerfully she inspires them. For Leonardo, he helped change the world, advancing art and science profoundly. Landon shudders to think what becoming the tribrid will do to change Hope and to the supernatural world. He believes she would be an immortal, unstoppable force of nature and the daughter of one of history's most ruthless killers. Cleo unintentionally inspires a solution to kill the tribrid.
Cleo pleads with Landon to not to leave her, but he tells her that if she's figured out a way to kill the tribrid, then she needs to get away from him and get out of Malivore. He explains that there are doors back to their world, she just has to find one. She's a muse and should inspire herself for a change. They exchange goodbyes and walk opposite ways from one another in the darkness.
In See You On The Other Side, trapped in the Darkness, Landon beats on a closet door, a personal prison created for him by Malivore. A bright light appears and the door disappears. Cleo has arrived to save him.
Landon thanks Cleo for coming to rescue him in the Darkness. Landon questions how he can trust her, and that she's not Malivore. Cleo assures him that Malivore is not focused on either of them at the moment. He now has the idea on how to kill Hope because he tricked Cleo. They need to get out of the darkness, but for her they need not move. She's wondered how Malivore has created things within the Darkness. This place exists inside of him and thus made of him. She dips her hand into the floor, pulling out Malivore mud, and explains that she'll make them a doorway out.
Cleo continues with her plan on making a doorway out of Malivore. Landon asks if he can help, but the process is more difficult than Cleo first believes. Despite her quip, she offers him some Malivore mud, instructing him to help her make a handle. As she hands him the mud, a tendril shoots up from the darkness and grabs Landon, but Cleo uses her magic to stop it. Landon is confused as to what it was, but Cleo believes that someone is attempting to summon him.
While Landon waits for Cleo to finish the door, Malivore gives him back control over his body, not wanting to face Hope.
Hope is ready to stab Malivore with her blood sword when Landon is given back control. Hope questions if it really is him, and he quips back if she said that to all the Landons. She knows it's him, and embraces him in a kiss, citing she needed more proof. Landon, however, can't stay. He is happy to see her and he has control of his body for the moment. He shares Malivore's memories and knows she's already a tribrid. They both know she has to end it.
Hope walks away from Landon. She can't go through with killing him. He doesn't believe that considering she made a sword of her blood to kill Malivore. She can't look into his eyes to kill Malivore and this is what he's counting on. Landon is still his puppet and this is what she must do. They've been fighting this fate since they first figured out who they were, but he believes they will win, at least a moral victory, if they stand together. Hope accepts her fate and tells him that she's going to miss the way he makes her laugh. Landon reciprocates, stating he's going to miss all of it, but wouldn't trade a second of it. Hope will always love him and he will love her forever. They embrace in a final kiss goodbye as Hope stabs Landon through the heart with her blood sword. Hope's blood sword dissolves in flames as it disappears from Landon's chest. Landon collapses on the ground.
In Limbo, the Necromancer plucks a coin from the Ferryman, gaining his attention. The Necromancer offers him the coin, but he doesn't accept. Angry, he throws the coin in the distance, but Landon approaches him, catching it. The Necromancer is surprised to see his former foe and glad that Hope completed her transition. He tells Landon to chin up, they've figured their way out of worse situations.
In You're A Long Way From Home, in Limbo, Landon confronts the Necromancer. He believes all this is a trick, though the Necromancer isn't lying, pointing to the Ferryman and explaining who he is. He is the true Ferryman who controls passage to the shores of peace of never-ending bliss and free from the turmoil of existence. Landon questions why he's not in Peace, but the Necromancer quips that some of his questionable life choices preclude him from receiving that particular reward. Landon mocks his predicament, relieved even, because it's something that he can't scheme his way out of. Landon turns to leave and approaches the Ferryman. He gives the Ferryman his name, believing he's destined for Peace. The Ferryman holds his hand up to Landon, drawing one finger up to shake 'no'. The Ferryman denies him passage, which greatly amuses the Necromancer. They're in the same boat, as it were.
Landon leaves the docks and wanders Limbo with the Necromancer following behind. He's determined to find another way out of Limbo, or at the least to get away from him. The Necromancer claims that the only way to Peace is on the Ferryman's boat, and the only people allowed on are the ones who give the Ferryman a coin. Landon stops, intrigued about the coin, but the Necromancer doesn't know how to come by one of these special coins. All the good people seem to already have one and all the bad people don't. Landon claims he's not a bad person, but the Necromancer points out that he doesn't have a coin. Though he has betrayed him in the past, he claims he's not the Necromancer anymore. Landon isn't convinced, but the Necromancer promises not to go to peace without him by his side. Oscar appears behind him and tells Landon that he should listen to him. Theodore, he calls him, was the best, smartest, and most compassionate man he ever knew.
Oscar tells Landon that it was the Necromancer that convinced him that they shouldn't be afraid of dark magic and that they could use it for good. He became his acolyte and helped him to begin to build his powers of necromancy. That is, until they realized that to reach his full potential, he would have to sacrifice something dear to him. Landon equates him to Chad, but the Necromancer brushes that point off, citing that his mind is muddled for dying and coming back so many times. Oscar is sure he's the one who figured out how to do that. Landon interjects again, the Necromancer had killed Oscar for more power. Oscar was okay with it because he believed that the Necromancer was going to bring him back as well as his Cordelia, too, along with his parents. His life was a small sacrifice, because with that power he could change the world. The Necromancer inquires about him. He died ages ago and questions why he never moved on to Peace. Oscar, however, never received one of those coins and believed he wasn't as good a man as he thought. Oscar wanted to stay, anyways, just to see how it all turned out, but after a while, he realized it must not have worked. Landon asks to talk to the Necromancer alone, as he believes he knows how to get one of those coins.
Landon and the Necromancer watch as the Ferryman grants passage to and takes Oscar into Peace. The Necromancer admits that he deserves it more than he does. This revelation, however, grants him a coin. He believes it to be a mistake and didn't let anything go. Landon tells him it's because he finally did something good and helped Oscar find Peace. This means he can go to Peace too, though true to his word, he gives the coin to Landon. He made a promise and won't go there without him. The Necromancer is granted another coin. He exclaims that he knew it. Self-sacrifice is alway the answer and declares that he has won against the Ferryman. He apologizes to Landon, claiming that he's still a work in progress. Alaric appears behind them, asking if they have room for a third despite still being in a coma.
In You Will Remember Me, Landon, Alaric, and the Necromancer enjoys a milkshake in the Salvatore Crypt, still stuck in Limbo. Alaric reviews the rules over limbo with them, and that the only way to get to Peace is if they have a coin, which the only way to get is if he does something good, like reconciling with someone from their past. Landon has a theory that the whole point of Limbo is to atone for the mistakes of your life. Once they've done that, the boat to Peace awaits. The rules of Limbo are funny and the Necromancer questions how they can hold and taste their milkshakes. To Alaric though, that doesn't even matter. After the Necromancer made his way into Limbo, he discovered that it's teeming with scores of lost souls and if Landon's theory is correct, they have numerous people they can help to get coins. Now that they know the rules they can cheat the system. Once they get themselves a third coin, they can leave Limbo, but they can steal the boat and return to the world of the living. Landon questions if something is wrong, if Hope is okay.
Attempting find someone Alaric can make peace with to receive a coin, Landon appears with Vera Lilien, though she isn't particularly happy to see Alaric. Turning to Landon, she questions how he can help her.
Alaric fumbles his way through his "apology". Eventually, Vera chastises him, asking why he's even bothering with apologizing if he clearly doesn't think he's done anything wrong. Landon believes her point. During their arguement, Vera actually forgives Lizzie and gains a coin for Peace. She asks Landon directions for the boat to Peace and Landon points her back the way they originally came. Alaric is mad that Landon took her side, but he walks off to try and find someone else.
Landon returns to the Salvatore School, admiring a photo of him and Hope. Alaric finds him, though he apologizes. Alaric tells him there's no need as the Necromancer pointed out that he is the person he needs to talk to. Landon doesn't understand. He didn't know what he'd get him into when Hope brought him to the school, but he allowed him to stay. Landon explains that his school was his home, the only one he really had. He gave up everything, including his life, for it. Landon doesn't regret it. He was ready to move on to Peace until he showed it. Landon, however, wants to find his way back to Hope to help her. Alaric explains in order to do that, he has to give everything up all over again. Landon believes he thought he had already done enough that his and Hope's choice mattered even though they couldn't do it together. They fought their fate for so long and they fulfilled it. He tells Alaric he has no idea what he's supposed to do now. Alaric tells him he's sorry and pulls him into a hug, gaining his coin to Peace.
In I Can't Be the One to Stop You, he, Alaric, and the Necromancer make their way back to the Ferryman on the dock. Alaric plans to jump the Ferryman as soon as they get on board the boat and get back home. The Necromancer wonders if they can detour and drop him off in Peace, but quickly foregoes the comment. Approaching the Ferryman, he stretches out a hand, seeing what they've come to offer. They each present their coins to him and, in turn, he places each of the coins into three separate jars, pointing to each of them as he did so. Landon's jar however, is much smaller than Alaric and the Necromancer's and he figures they owe more than one coin.
Landon appears to Alaric and the Necromancer drinking and complaining about the jar. He tells them they have work to do. All those people in town are potential coins. All they have to do is help them let go of whatever is keeping them from passing over. He believes it comes down to one of three things, usually: parents, sex, and God. They need to figure out their damage and then it's a spiritual jackpot. With renewed spirit, the three of them spread out, determined to go home.
Landon enters the Salvatore Crypt to find the Necromancer wallowing in self-pity, having stuck out with helping lost souls for coins. He thinks Landon is there to gloat, and he shows him his jar, full of coins. He assumes this is proof that he's a far better person than he is. Being honest with him, the Necromancer never thought he had a chance at Peace. Never. Even when he was on that dock yelling at the Ferryman. He knew deep down that he was right. Except for one brief moment when he and Landon first got their coins. In that second, he thought it was possible. It's a shame to lose him in a place like this, for all the souls he's already helped. Landon dumps half of his coins into the Necromancer's jar, telling him he's not going anywhere yet. Alaric enters the crypt. This is taking far too long and they've got to find another way out of Limbo. Landon questions if there's even another way out, but he has someone with him that can help. The sphinx steps out from behind him. What an unforeseeable surprise.
In The Story of My Life, he, Alaric, and the Necromancer are given a new riddle by the sphinx. "If you pray twice a day beneath a false face, you'll be as blue in the face as I am. Who am I?" As they attempt to decipher the riddle, they come up short. The Necromancer berates himself for allowing Alaric to talk him into giving up all their coins for this mumbo jumbo. This is now the second time the sphinx has betrayed him. Alaric reminds him that he was trying to bring about the end of the world the first time. Landon, however, believes the riddle is true, though perhaps not exactly how they expect it to be. While Landon attempts to promote teamwork to figure out the riddle, the Necromancer is too angry with Alaric and decides to take a nap.
He and Alaric continue to try and figure out the sphinx's riddle, though Alaric becomes frustrated and decides to give up. Landon attempts to rally him, as this is his plan. The Necromancer believes that Alaric is a gullible moron who's doomed them to remain in Limbo forever. Alaric, more or less, agrees with him and believes this is the fate he deserves. Landon empathizes with him, bouncing around from one foster home to the next. He believed that if no one ever wanted him to stay, then there was something wrong with him. That is until Rafael changed that for him. With the three of them here, their sins don't define them unless they let them. He promises them that they're just one good moment away from believing it. Attempting to join hands, the Necromancer is struck with inspiration. The hands and face of a clock. The riddle is referring to the clock tower in the Town Square.
Within the clock tower, Alaric, Landon and the Necromancer, make their way into an underground bar. Believing that the sphinx has never lied to them, someone here must know their way out of Limbo. At the bar they met a blue-faced man, a jinni. Alaric tells the jinni to hold the drinks as they're going to need three wishes instead.
In Not All Those Who Wander Are Lost, Landon sits alone at a table while Alaric and the Necromancer drink and dance with other lost souls in the jinni's bar. Alaric wants to toast to themselves for getting themselves out of Limbo, though Landon is less optimistic. Relating to a D&D campaign he played called Falcon's Landing, jinnis, depending on the mythology, are difficult to work with. The jinni appears before the three of them, introducing himself as Zied. He has a contract for the three of them to sign to get their three wishes, one wish for each of them. Zied explains that granting three wishes is a bit of a myth and that the number is entirely up to the discretion of the jinni. Three wishes between the three of them, he believes should be plenty, that is if they use them right. Landon already knows that Zied doesn't want them to use the wishes right and the one from his campaign was a total con man and the three wishes likely come at a heavier cost. The Necromancer reminds him that they don't have any coins, but that's not what Zied is after. After reading the contract, Alaric learns he wants their souls. Three wishes for three souls.
The Necromancer doesn't agree to the terms, believing the sphinx has screwed them over. He questions Alaric if the contract says anything about why Zied wants their souls, but it only states that it's "perpetually binding" once they all sign it. The Necromancer refuses. Landon, however, believes they should take the deal despite his earlier comments on Falcon's Landing. Landon believes that if they had been simple, clear, and concise, they might have made it out of the Landing alive. The Necromancer isn't so sure. He can recoup coins, but his very soul, as questionable as that is, is not something he's willing to risk. Landon offers a counter offer; they will use their wishes first and should they fail, then he can go last to wish himself to Peace. Zied agrees to the new terms and accepts the signed contract. The Necromancer immediately distrusts Zied for his willingness, believing that he's in league with the sphinx. Alaric, however, believes that he means if souls can just wish themselves back to Peace, then he wonders why this place is so packed. Zied explains that they all want to go back and that is what keeps them trapped here in Limbo. Not the coins, but, perhaps, the fear of the unknown. When push comes to shove, even when Peace is at their very fingertips, it's always something else. People wish for the world and the worldly comforts they know. That's the trap.
After using the first wish, Landon and the Necromancer awake in Mystic Falls Cemetery. Landon's wish seems to have worked, although Alaric is nowhere to be found.
He and the Necromancer make their way to the Salvatore School, though the former is wary, still believing that the jinni deceived them. Landon isn't so wary. Before knocking on the front door, Zied appears to them, startling them both. He explains that once a wish commences, he is tethered to it, though wanted to warn them about something. He quips about warning them about not bringing Alaric back, but Zied clarifies that he was unaware of his complication and his soul remains back at the bar. Per their contract, he has granted his wish exactly; "Bring the three of us back to life." Zied does not know why he lingers in Limbo. Landon thinks that he's just trying to get them to burn through another wish, but they won't be fooled. Regardless, Zied offers them his warning. If they're supposedly dead and their friends see him, only for them to eventually fail and use their second wish, this encounter could alter their perception of reality. Every mind is different, but he has seen it drive people mad. With his warning given, he vanishes back to Limbo. Pedro and the Pukwudgie open the front doors, though no one is there. Landon and the Necromancer hid behind the shrubbery; Landon can't risk driving someone mad.
Despite this, Landon comes up with another plan. He appears to and wakes Wade, wearing a sheet covering. He's a ghost. He explains that unfinished business has kept him from passing beyond the spectral plane and needs to find Dr. Saltzman. Wade doesn't believe he's a real ghost, otherwise, he'd know where Alaric is. Wade believes this is still a dream as he's dreamed of Landon coming back to the school. Considering he's not doing his therapy appointments with Emma anymore, he also assumes this must be his subconscious trying to make sense of all the traumatic stuff that they've faced lately. Landon assumes that he's talking about his death, but Wade corrects him, as he's not dead. He wants Wade to tell him everything.
He and the Necromancer make their way to Mystic Falls Hospital, finding Alaric in a coma. The Necromancer is less thrilled as he's not dead, meaning he's still trapped in Limbo and their wish was wasted. He attempts to fix Alaric with a defibrillator, though Landon stops him. Alaric's heart is not the problem. The Necromancer continues to yell, though Landon gets him to stop. They can't let people know they're alive, should they reset the wish. Though before they can continue, the Ferryman has found them and walks clear through the locked door. Wielding his scythe, he dragged them back to Limbo.
Back in the bar, Alaric fights Zied, repeatedly punching him, though surprised to see Landon and the Necromancer back in Limbo. Alaric is furious that Zied never sent him back, though the Necromancer explained that he technically didn't have to, because he's technically not dead. They come to the conclusion that they wasted their first wish. They want to know what game Zied is playing and he offers them all a drink, wanting to explain everything.
The Necromancer, getting frustrated, wants to go ahead and wish himself to Peace, though Landon reminds him he still has the third wish. Based on what they now know, Alaric's wish has a lot to accomplish. It's got to bring their souls back from Limbo, put them back into their bodies, two of which are dead, one of which is alive, and somehow has to bypass the Ferryman's powers so we don't just end up back in Limbo. Alaric has also noticed that Landon seemed pretty shaken up after they returned and questions what else has happened back in the real world. Landon holds on to the secrets and tells him that it can wait. Alaric decides to finish his drink and tasks the two of them to talk to the other patrons, to see if they can figure out how to beat Zied's game.
Landon and the Necromancer returned from speaking with a kraken and believe they've managed to gather some useful intel. No one's ever beat the jinni. In fact the kraken is still playing the game and has been pondering its third and final wish for decades. Landon admits that he was wrong about the jinni and he's using their desperation against them. However, Alaric has already made the second wish as Landon notices the Necromancer's eye has changed colors. He wished for him to become "the Necromancer" once again.
Back at the Salvatore crypt, the Necromancer fights his impulses as Alaric explains his plan, which is for the Necromancer to bring them back to life and for him to use the final wish to get him to Peace. The Necromancer commands them to leave as he needs to concentrate. Outside, Alaric confronts him about the secrets he's keeping. Lanon decides to explain why he's keeping them, rather than tell him. He admits that he was afraid of what he'd do. Not that it matters, as he still screwed things up. Alaric reminds him that he came clean about Hope and since then everything that has followed has been a series of increasingly risky, desperate moves. Ultimately, Landon tells him that the secret is not just about Hope, but Lizzie and Josie as well. The Necromancer emerges from the crypt back to his former self. His problem is solved, and just the beginning of theirs. Though he's grateful to be back, he won't be resurrecting them. He'd rather use the final wish to punish them. However, Landon comes clean and explains that if he wanted to torture them, then he would send them back home.
The Necromancer laughs at the surprising new developments to Alaric's life in the mortal world. One daughter is an undead hybrid, the other has left, while Hope has turned into a villain like her father. Landon reasons that if the Necromancer returns them, they'll be heading back into their worst nightmare, plus he gets to keep his wish to break his contract with Zied. Alaric can't believe that Landon has kept this from him, though believed that if the Necromancer could change, so could he. However, the Necromancer believes one thing that Limbo has taught them. It's that we are who we've always been. The Necromancer decides to return Alaric and keep Landon in Limbo. The Necromancer believes that it's perfect. Alaric goes back and fails everybody again, but racked with guilt all the while, knowing that Landon's genuinely decent soul is trapped in Limbo with him, forever. Alaric doesn't like it but Landon wants him to prove them both wrong, to work with his students and save Hope. With his final words, the Necromancer returns Alaric to the mortal world.
With Alaric gone, he's dragged back to the bar by the Necromancer who offers him to Zied for his salvation army. Zied reminds him that he'll be joining Landon too unless he wishes himself to Peace. However, the Necromancer wishes himself to be free of his contract. That is just what Zied expected and Landon assumes that Alaric screwed him over on his way out. Alaric had wished for him to become the Necromancer again, but that his powers only be capable of returning him and Landon back to life. He also specified that if he wished for anything other than Peace, their third and final wish would be rendered null and void and his servitude begins at midnight.
As the clock draws near, he and the Necromancer drink at the bar, though the latter is a bit more confident. Though he's doomed to spend eternity in Limbo, by the Necromancer's side, he can still help people, getting them to Peace. The Necromancer he vows to make his afterlife hell and, likewise, Landon, vows to get him to Peace.
In The Only Way Out is Through, Landon has a booth set up to help trapped souls to get to peace, as per his service to Zied. The Necromancer sits atop the booth, complaining about their new insufferable overlord. Landon tries to compromise with him. If they help Zied get to peace, then they'll be free of him. The Necromancer has a counterpoint, believing that maybe it's better to not let things go and to hold on to the past. He proclaims to the passerbyers that forgiveness is for suckers. Landon realizes that he's trying to get them fired. The only way to get out of a terrible job is to suck at it. Besides, they're already dead and he believes there's nothing worse Zied can do to them.
The Necromancer and Landon are reprimanded for cleaning duty by Zied, such as cleaning up after a cyclops. Elvis enters Zied's bar, limping. He's been mugged while walking down Mulberry Street, carrying a satchel full of coins. The Necromancer believes that Zied will be angry, but he already knows about the bandit still his coins. Regardless, he thanks Elvis for the valuable information. Landon already knows he's scheming something and whatever he's thinking, tells him no. He's already made their lives worse once today. The Necromancer thinks differently. Their enemy has an enemy and can use him to find another way.
The Necromancer stands on Mulberry Street, dramatically acting if he has a large bag of coins for Zied. Landon appears, wondering if he's laying it on a bit thick. Landon however actually has a bag of coins, though true to his word, they're partners. The first rule is you don't leave each other behind. Though he still thinks this is a bad idea. He makes the Necromancer a deal. If the bandit is worse than Zied, then they find another way and he accepts. Darts fly out of the darkness, striking them both in the neck and a van pulls up in front of them. Coving them in black hoods, people pull them into the van.
In I Wouldn't Be Standing Here If It Weren't For You, Landon and the Necromancer are tied up in a warehouse. Landon manages to get out of his bindings, but the Necromancer believes his plan is working perfectly. He wanted an audience with their kidnapper, and now they'll get that. Landon reminds him about their deal, particularly if their kidnapper is worse than the jinni. The Necromancer believes it impossible, however, Limbo is full of monsters. He's not forcing Landon to stay and tells him to leave if he wants to. He doesn't want to stay under servitude. Before Landon can drag him out, their kidnapper enters the warehouse and introduces herself as Seylah. The Necromancer attempts to gain her good graces and introduces Landon; however, he explains that she is his mother.
Walking through the woods, Seylah explains that she felt like she was in the darkness forever. However, she saw a bright light that enveloped everything and ran for it. The next thing she knew, I was in Limo, like so many of the monsters in Malivore. At first she thought she was back in the real world, but she figured it out when the sun never came up. Landon's not judging her choices, but wonders if that's when she decided to become a professional thief. He wants to understand her. Seylah goes on to explain that the first thing she did when she got into Limbo was go looking for a drink. That's when she saw what Zied was doing. She knew she had to disrupt his supply chain because he doesn't deserve peace. Every coin she could take from him is one minute longer he has to stay here. With her story finished, Landon explains that the white light she saw was Malivore dying while he was possessing his body after his girlfriend, Hope, had to stab him with a sword made from her own blood. Instead of explaining that more, he questions how long she knew he was in Limbo. Truthfully, she's known for a while and when the opportunity presented itself, she took it. She thought, even if he didn't remember her, she could get to know him if they could work together. She didn't realize that his memories had been returned to him. He explains that his friend, Josie, found a spell and brought them all back. Seylah believed it to be the perfect goodbye and that he wouldn't have to remember to feel sad that his mother left him. In the end, she believes that she couldn't even protect him from that. Landon interrupts her, telling her that she's a good person, deserving of peace. Seylah believes that if he's stuck in Limbo it has something to do with her. Landon doesn't feel stuck though and asks if she wants to see where he works.
Landon helps a woman and she's granted a coin to Peace. Seylah is impressed, and quips that Zied will turn green when he finds out his top earner has gone into business for himself. Though he's technically in breach of Zied's contract, helping people is more important. Most people want to get to Peace, they just need help figuring out how and he'd rather the coins go to a more worthy cause. He passes along a jar to his mother, but she declines him. It's not enough because she's tried to cross over several times, but no matter how many coins she offers the Ferryman, somehow it's never enough. She assumes it's because of the life she's lived, but Landon thinks it's because she just hasn't gotten an actual coin of her own yet. He offers to sit and talk with her as one more client.
Seylah sits with him, though she believes it's a waste of time. He hates the idea of her being here and assumes that her unresolved stuff is going to be about him. She has no illusions on whether or not she was a good person or a good mother. Landon understands that she was doing the best she could in the worst situation. Seylah stops him and explains that she ran. She told herself that she was protecting him, but she was also protecting herself just as much. She was never a good fit for motherhood, but she was a mother all the same. She's not going to Peace because she doesn't believe she deserves it. So it doesn't matter what she says, she's not getting a coin. Instead she wants to create new memories with him, like they can get ice cream or something. Before they do, Landon has something to say. All she has to do is listen. He's not going to tell her that he forgives her because he's not the person she needs it from. The other reason he's not going to say it is because he's not mad. Like her, he's had to make unthinkable sacrifices and he gets it now. She was loving him in the only way she could and she was protecting him. If she's not ready to go to Peace, he can respect that and he'll enjoy spending time with her. He wants her to know that he's good and happy. He's known incredible love and friendship and adventure his whole life, and she's not damaged him. Hearing Landon's affirmation, she gains her coin to Peace.
Landon walks with his mother as they make their way to the Ferryman and talk about Hope. She comments that it sounds like they really loved each other. Landon confirms this, even if it was only meant to be for a time, because destiny keeps pulling them in different directions. It was everything. Seylah offers that sometimes good things aren't with them as long as they want. Landon questions if she's sure about Peace, but, as he pointed out, they only get the coins when they're ready. She thought what she was missing was absolution, but turns out what she needed was to know that it was safe to let go. To know that he'd be okay. She couldn't leave without that. She pulls him into a hug and he tells her that she's a good mom. She comments better late than never and tells him that she's never not been proud that he was her son. Seylah approaches the Ferryman and presents him with her coin. The Ferryman accepts her coin and points towards his boat.
Landon watches as his mother boards the Ferryman's boat and ferries her across the lake, making her way towards Peace. They wave goodbye as she fades away in the distance. When he turns to leave, Hope appears before him. Surprised to see her, he rushes towards her and they embrace in a tight hug.
In Into the Woods, Hope embraces Landon, though he doesn't understand how she's in Limbo. She explains that she got into a fight, though that surprises Landon as he didn't think anything could hurt her bad enough to send her to Limbo. She reassures him that she's not dead and will heal, but she fought a god. This is new information to Landon as he's missed a lot since being in Limbo. Before they can continue their conversation, the Ferryman climbs back on to the dock after having ferried Seylah to Peace. Landon explains that he controls Limbo, including who does and doesn't belong here and for how long. Since she is immortal, he doesn't think he'll allow her to remain. Hope is already familiar with him, having met when she transitioned into the tribrid. However, then he didn't mind her sticking around; now is a different situation. Wielding his scythe, he motions towards Hope.
The Ferryman raises his scythe, though Hope refuses to dive into the river to leave Limbo. Landon corrects her, believing that the Ferryman intends to stab her. Regardless, Hope threatens to break every one of his bones and makes her way towards him. Landon gets between them, explaining there's no beating the Ferryman. Hope mistakes this for him being on the Ferryman's side, but he isn't. He explains that using her fists is what got her into this situation and, knowing her, assumes that she fought the god all on her own. She corrects him, citing that Lizzie helped. Landon continues. People come to Limbo to learn a lesson, not to repeat the same mistakes. She questions if what she's planning is a mistake then it won't work and confronts the Ferryman. Landon doesn't stop her as it depends on whatever she's planning. The Ferryman raises the scythe intending to strike Hop; however, she grabs the scythe, taking it from him. Spinning around, she strikes the Ferryman with his own scythe and he vanishes into smoke. Hope intends to change the rules of Limbo and asks if he's with her. Asking what she had in mind, she tells him that she wants to find a way to bring him back with her so that she won't have to fight alone.
As they make their way back to the school, Landon tells her that he doesn't know where the scythe sent him. Afterall, the Ferryman is death and they probably don't have long before he comes back. Hope makes her way to her buried weapons stash since Limbo mirrors their world. If the Ferryman uses the scythe to send their souls to where he wants them, then she would prefer him not to get it back and she'd prefer something she's a bit more familiar with. Landon questions why she stole the weapons in the first place. Hope reluctantly tells him about what happened when she had to kill him and her humanity shut off. However, Alaric had already filled him in when she put him into a coma. She thought he would have been mad, after everything he had to give up. Landon, however, is always on her side and he'd do it all again. She assumes that he was involved in bring Dr. Saltzman back to life, but it was more of a team effort.
Landon brings Hope to the warehouse, knife in hand. Landon tells her to put it away as he and the Necromancer have a rapport. Hope finds being a peace facilitator odd since he's the Necromancer again, though he points out that wasn't by his choice. As they make their way through the warehouse, they find a bloody pentagram. The Necromancer makes his entrance, surprised to find Hope Mikaelson in Limbo. Landon begins to explain what's going on, but it doesn't matter to the Necromancer, though he's glad she's here and grabs her and embraces her in a hug. He finds the situation poetic. Two lovebirds reunited in death. Landon expresses that they would like to remain united and why they need him. However, the Necromancer wants to tear them apart by his hand. He pushes Landon into the pentagram and he's surrounded by the Necromancer's dark magic and he vanishes.
Alive again, Landon appears outside of Alaric's office window. He overhears Alaric conversation with Professor Vardemus; however, before he can react, the Ferryman appears behind him and drags him back to Limbo.
Hope returns to the dock, finding that the Ferryman has also returned. She's also brought his scythe back as a peace offering and even apologizes to him, noting that she can be intense when it comes to saving Landon. However that won't be a problem now and she's ready to return. The Ferryman turns and faces her with Landon in his grip. She doesn't understand why he's back in Limbo. The Ferryman reaches out towards Hope and she offers that if he wants his scythe back he's going to have to release Landon. Landon, however, points out that he doesn't believe he needs it. Hope also points out that he thought the Necromancer would send him back home, though Landon confirms he did just that. As they argue, Landon forces the Ferryman's grip to release him. He tells her that he doesn't know why the Ferryman has brought him back to Limbo because it didn't work that way with Dr. Saltzman. However, he was at the school and he knows what's going on. He's also figured out the lesson they're supposed to learn. Hope refuses to listen if that lesson is anything but them leaving Limbo together. If he's decided to give up, she wants him to stay out of her way until she can figure out how to bring them both back. Hope breaks the scythe and tosses it into the lake and vamps away leaving him and the Ferryman on the dock. The Ferryman snarls at Landon. In kind, he tells the Ferryman to let him talk to her.
Landon finds Hope in the Salvatore School library going through several grimoires. She reminds him that she told him to stay away, but he wonders if she's going to ask about what he saw in the real world. If he's going to try and convince her otherwise, she doesn't want to hear it. He tells her that their friends are in need of her help. Hope doesn't want to hear it. The last time she helped, she died, became the tribrid, killed Malivore and became a monster herself. Just as fate deemed it. Landon believes that's the lesson she's come here to learn. He tells her that she has to go back without him. She doesn't accept that. He knows he's asking a lot, but when he was at the school he overhead Dr. Saltzman and Professor Vardemus' conversation. They believe that Ken is going to return to the school for her. For a god, she believes him to be dumb because she believes he can't kill her. Regardless, the school is preparing to fight him, again, for her. Hope comments that they'll lose and Landon believes this too, unless she's there to fight with them. Hope believes that even if she's there, some of their friends will die which means more death, grief, loss, that she'll have to carry with her for the rest of my life. Landon reiterates that she thought she was fated to die. Hope points out that she did, but Landon reminds her that she's still here, The Ferryman wouldn't be trying to send her back if she weren't. That is the fate she has to accept; to be the one that lives. Landon pulls out the blade of the scythe and asks her to help him one last time.
Hope wonders if this is Landon's fate; convincing people to move on. He muses that it's to Peace and not the real world. Hope points out that means he's always going to be the one left behind. Landon claims it as a moral victory, at least. They always thought their fates were so similar. She has always been told what she was destined to be in her entire life and he's always had to wonder. He wishes the answer was being with her, but if it can't be, then at least he knows where he belongs. He'll also know she won't be alone where she is. He's good with that. Hope gives him one condition; it's his turn to stab her. Landon doesn't think he can, but like when they stepped into the Malivore pit, they'll do it together. They embrace in a final kiss as they push the Ferryman's scythe into Hope and she vanishes.
Landon comes back to the dock. All of Limbo can hear the Necromancer shouting at the Ferryman. He's surprised to see Landon and considers it a consolation for whisking Seylah off to Peace. Misery loves company, but Landon also has a bone to pick with the Ferryman. He tells the Ferryman that he's done what he's asked and Hope's back at home. Now he wants to know why he can't be there with her and why he broke his own rules. The Ferryman pulls out Zied's contract from his cloak and the Necromancer snatches from him. The contract has been altered and has sent Zied to Peace. The Ferryman now holds the rights to their souls in perpetuity. The Necromancer tells Landon to read the fine print. The Ferryman only has claim to Landon's soul. The Necromancer laughs as Landon balls the contract up and throws it to the Ferryman's feet.
In By the End of This, You'll Know Who You Were Meant to Be, Landon sits at Zied's bar and places a coin on the countertop, needing a drink. The Necromancer greets Landon on the other side, telling him to take a load over and to tell him his worries. Landon questions why he's here. The Necromancer is simply filling a void since Zied went to Peace. Someone has to take over his operation. A monster named Dave hands over a bag of coins, prompting Landon to inquire what he's doing. The Necromancer explains that it's not just monsters, everyone is getting him coins because he promised to send them back to life if they did well at it. Landon's confused, because he can't send them back to life. He reaches over and grips Landon's shirt, telling him to keep his voice down. The locals don't need to know that bit of gossip. Landon quips that he doesn't even want to go to Peace and questions why he wants the coins. The Necromancer doesn't have a good reason. Everyone else wants coins, he just wants to have the most. He's prepared for Landon's judgment, but he doesn't see him coming up with a better plan to spend eternity. Landon is frustrated because his soul was traded to someone who literally can't tell him what he's supposed to be doing. Speaking of, the Necromancer points out that the Ferryman has come to fetch him and muses that he's sure he'll explain everything, one finger wag at a time. Annoyed, Landon turns and asks if he needs something. The Ferryman takes his beer and growls out a 'yes', much to everyone's shock. The Ferryman wants him to come have a drink with him.
The Ferryman brings Landon back to the dock. Considering he's still shocked from his speaking, he changes form into that of a woman–her true form, or at least it used to be. She muses that ferrying souls for a few millennia takes quite a toll on one's skin care routine. Landon is further confused and wants to know what's happening. She thought they could chat and get to know one another. She formally introduces herself as Lynn and points towards Peace, telling him it was once home. Or as some like to call it, Valhalla. Landon questions if that makes her god. Lynn explains that they didn't know it at the time. They thought they were normal and it wasn't until they met humans that they actually understood that they were different. Landon tells her it's a lot to take in, but Lynn is sure that he needs to hear the entire story and she needs his help.
Lynn continues with her story about herself and the gods to Landon, though he doesn't have much to say, other than he's sorry. Lynn admits that she did it to herself, but now she's ready to quit. Hang up the robes for good. Even though she's cursed, there's always a loophole. Landon already knows this, well. The loophole in her curse is that she can stop ferrying souls and go home if she can find someone willing to take her place. However, in all the centuries, she's never met anyone willing to do it for the right reasons, at least. That is until she met him.
Lynn comments on how quiet he is, considering it's coming from someone who hasn't spoken in centuries. Landon questions why she chose him. Lynn explains that he reminds her of who she used to be. She started off wanting to help as many people as possible. She even broke the rules and sent a few people back to life. You only get away with that once. Nature has a way of restoring the balance and there was a cost to breaking the rules. And she paid for it. Her heart went numb. She explains it as if that part of her died. She tried to keep caring about all the souls, but after a while, she heard so many sob stories. Everyone has their reasons. Everyone has an excuse. It was overwhelming and because of that, she developed the system of coins, taking emotion out of the equation. She thought if she could quantify a person's worthiness, it would make things simple. However, that just made her cynical and over the centuries, she lost her way. She became that gangly skeleton and resigned herself to the fact that nothing would ever change. She would never feel the way she once did. That all changed when she saw him give up his own chance at Peace to help others. He opened up his little stand, and he helped more people, including his mom. He is good at the job and, because he had a life that anyone else would have used as an excuse for cruelty or self-pity. He's a miracle. He was taking the weird, unfair hand he had been dealt, and he's doing good with it. The world doesn't need more people like her who've grown numb. They need people like him who will find a new, better way to do things. She asks him if he wants the job.
Landon rejoins the Necromancer in the bar. The gall of the Ferryman to try and pass along her curse and an eternity of servitude. Landon quips that he would have tried to con him the same if he could. The Necromancer doesn't deny this, but admits he would have tried for a better, more convincing cover story and not a naked attempt to appeal to his guilt complex. He wonders how he told her off, but Landon tells him that he didn't. He's the new ferryman. The Necromancer believes he's here for his first conquest and to send him off to Peace. He refuses to go. Landon concurs that the Necromancer can't exist in Peace because he doesn't belong there. However, he made a promise to someone that does and Landon places his hand on the Necromancer's. A blue light shines from his hand and the dark magic that corrupted him dissipates. He's his former self–Ted. Landon tells him that if he decides to cross over, he'll remain this way forever. Ted wonders how he knew this would work, transforming him back. Landon, being honest, doesn't know how long this will last and they rush to the boat.
In This Can Only End in Blood, Landon stands behind Zied's bar, cleaning the counter top. A corpse of a man places a rather large jar barely filled with coins on the countertop, groaning. Landon tells him "No", as he's trying to do things a little differently. Instead of things attached to monetary value, he decides to use something personal, something from his past that he needs to let go to move on. The corpse reaches into his pocket and places a pocket watch on the countertop. Inside, it has a picture of a woman. Landon accepts and tells him that it will work. He'll meet him down at the dock, one last beach to take. Kaleb approaches him, hoping that his boat makes other stops. He has to get back to school and back to life.
Kaleb ushers out the last of the monsters from the bar. They have the place to themselves, so no one's going to get jealous when he sends him back. Landon confesses it isn't an option for them. What Kaleb is asking him to do can only be done once. Kaleb doesn't understand. He's taken over the Ferryman's role. He explains what Lynn had told him. Breaking the rules of Limbo has a price. Kaleb is fine with that and agrees to pay whatever it is, but it's not up to him to pay the price. Should he change the delicate balance between life and death, a part of him will change–his emotions, his empathy–will start to fade. Until something he doesn't actually know. Knowing this, he can't ask Landon to pay this if it means losing his soul. He won't ask him to do that. Landon argues he's doing it for everyone and that Cleo needs him. The school needs a dragon to help win the fight. He's saying if they only get one shot at this, then he's making it count. Jed and MG rush into Zied's bar, the pair have been looking for Kaleb and are surprised to see Landon. Kaleb assumes they must be losing if both of them are dead. Landon tells the three of them things are about to get better, at least for them.
Having paid the price and returned his friends, Landon sits at the bar and shares a drink with the soldier. He tells the soldier that he didn't forget to send him to Peace, only that he just got a little sidetracked and some old friends needed his help. He couldn't say no. The way he sees it, he's upheld his end of the deal, and agrees to send him off now. Before the two can leave, Ethan walks into the bar, realizing he's dead.
In Just Don't Be a Stranger, Okay?, Ethan joins Landon at the Zied's bar. Landon asks if he can get him something else, but Ethan quips that it depends on what he has to offer and further asks what this place is. Landon explains that it's a sort of filling station for lost souls for which he's in charge of now. Ethan clarifies, meaning he was more general. Landon elaborates that he's in Limbo and recently died. However, he tells him not to worry because of the sacrifice he made for their friends, he should have him on the boat to Peace in no time. Landon is sure he'll see it for himself when they figure out what's holding him back. Ethan already knows. He doesn't want to go to Peace and wants to go back to life. He was just getting good at living. Landon breaks the news that it's not an option. Ethan is confused considering he brought the other back, but Landon explains that there was a price. Though the details are fuzzy, he does know that Nature won't let him do it again. Ethan doesn't understand what he's supposed to do now, but he's the only one that knows for sure. Landon assures him that he'll be by his side, here to help him figure it out. Before he can continue, Landon disappears in a quick flash of light.
Landon appears behind Hope, claiming it's been a minute since he's been summoned and quips that she's become incredibly powerful. Hope can say the same about him, as he's the new "Ferryman" now. They've come a long way from milkshakes in the square. He asks what she needs. Hope comes clean and tells him that she needs to see her father and Landon quips that it's a "big" ask. Hope believes that her father is in Limbo, which the Necromancer said that he can't find Peace until she does. However, being honest, she believes she's the opposite of peaceful. Landon doesn't actually know that and Limbo's is kind of a big place. Hope doesn't understand, as the new ferryman, she believes it should be easier to find him than it was for him to send their friends back. Landon tells her that what he did came at a cost, one that being on the mortal plane is making him realize is steeper than he thought. Hope wants to know what the cost was and Landon tells her that he doesn't feel anything. At least not things he should–everything's muted and dull on this plane of existence. She asks about his feelings for her, specifically, but he doesn't answer. Based on her experience, she understands that the cost was his humanity. Landon doesn't believe it to be that simple. He knows that he loves her and that's about the only thing he's sure of. He wants to give this to her and asks why she needs to see her dad and wonders if it's worth losing yet another piece of him. On a surface level, she needs to figure out where his final resting place should be because the school is no longer an option. But going deeper, she just feels like she's screwed up so much recently. She believes if she can get this one thing right, then maybe she could fix everything else that's been broken. However, she tells Landon that it's not worth losing him again, not even a piece. She asks him to forget that she even asked; however, since he's here, she asks for something else. He nods and she embraces him in a hug until he disappears in her arms.
Landon returns to Limbo, finding the bar empty except for Ethan. When he disappeared, Ethan decided to hop behind the bar and take over. He listened to what the lost souls had to say, the same way that Landon listened to him. Most seemed to have solid breakthroughs and explained that they'll be back to talk about what those are with him. Ethan hopes he didn't overstep, but Landon tells him he did great. Bringing their past conversation up, Landon reminds him that he deserves Peace. Ethan isn't sure he wants to go. His life taught him that there's no shame in being the sidekick and he prefers "Rescue Guy." For Landon, that's perfect timing because he needs help tracking someone down.
Ethan returns to the bar informing him that word on the street, that the guy they're looking for has already left. Landon is disappointed. Ethan thought this was a good thing, but Landon was hoping that he could help a friend with something they really needed since the only way to contact Peace is to actually be at Peace. That isn't an option for him. That gives Landon another idea, though. Again, he asks Ethan how he wants to spend his eternity.
Later, Landon reappears to Hope at the lake dock asking for a sign and apologizes for interrupting. Likewise, she apologizes for sending him on a fool's errand, but wonders if he's had any luck. Landon tilts his head no, but offers his hand as compromise. She joins him as he leads her away from the dock.
Landon brings Hope to the Old Mill, he's making her nervous with all of the suspense. First things first. Landon tells her that her father found Peace, which is great news, but also it's not. It means that he's not able to bring him to her, but he got to thinking. He's a metaphysical miracle and with their two brilliant, magical minds combined, they should be able to get her what she really needs. Landon has set up a screen, but Hope doesn't need to see Star Wars again, but Landon has something cooler. He recalls their Matrix marathon and their whole spine is not actually a spoon debate. He asks for her hand, which she gives, and he covers it with his other hand. Landon's hands begin to glow and the screen flashes to life with significant moments between her and Klaus. Hope is amazed and wonders how he's doing this, but all he tells her is that the screen is not a spoon. Ethan eventually appears on screen and greets her from Peace. He tells Landon that he believes this is what he wanted and hopes this works. He also thanks him because he was right–Peace is incredible–and he disappears. Hope wants him to come back, but Landon tells her to wait. Klaus appears to her from the screen. He muses what a gift it is to be able to leave her one last message. He tells her to carry it with her in the years to come. He wants her to know this–she will make mistakes in her life. That comes with being a Mikaelson. She will go through hard times, for no one with her power always knows how to use it properly. She will find love and lose it, for such is the burden of immortality. However, the most important thing about her life is for her to live it. She is his peace. He may regret a lot of things, but he doesn't regret a single moment he spent with her. He tells her how much he loves her, always and forever and disappears. With tears in her eyes, she turns to and thanks Landon.The following day, he reappears to Hope wondering if she's talking about him or her dad. Hope admits to both, she guesses, and Landon offers her a milkshake–Peanut Butter Blast with whipped cream on the bottom. It's nice to know that some things don't change, especially when everything else seems to. She asks if he's happy. He tells her that happiness is an emotion, so that's a tricky one to answer. However, he knows where he belongs when he's in Limbo. All he's ever wanted is a home. Hope tells him to not be a stranger. Caressing her cheek, he tells her that for as much as they've both changed, that's one thing they could never be. She'll always love him and he tells her that she'll forever know where to find him. They embrace in another hug and she tells him that it's time for one more goodbye and asks if he'll wait with her for another minute. The dead can wait, after all, and he takes his place beside her. Opening her father's urn and casting a spell, her father's ashes fly up into the air and out over into the lake.
Landon is shown to be a sweet guy and a little bit shy. He is shown to be respectful, but is often bullied by Connor and his friends. He can be seen as a loner and has a sort of resentment towards the Salvatore Boarding School students because he thinks they are rich kids.
Landon spent his childhood bouncing from foster home to foster home. Due to an abusive foster family, at a young age Landon developed claustrophobia - having been forced to sit within a small closet for undetermined periods of time. Even in adolescence, he does not respond well to small spaces, such as when he was held in the werewolf transformation space at the boarding school and was even tormented by the Night Hag within his dreams. He exhibits well-developed positive traits - intelligence, loyalty, resilience, thoughtfulness, easy-going affable charm - despite upbringing and a history of abuse.
Simulandon was a direct copy of Landon created by Josie Saltzman using Emma Tig's prism. As a direct copy of Landon's subconscious, Simulandon retained all memories and feelings from Landon, therefore was seen by Josie as a true reflection of what Landon really felt. Simulandon felt an overarching attraction to Hope Mikaelson, which Josie saw as proof that Landon truly loved Hope, not her.
Whilst Simulandon was aware of his role in the closing of the Malivore portal, he contested it strongly, having developed a like for life and a connection to Hope. He explained to Hope that whilst Landon was a coward, he was not; this allowed him to express how he felt about Hope. By the end of It Will All Be Painfully Clear Soon Enough, Simulandon had developed such an attachment to Hope, that he sacrificed himself to keep her safe, allowing Ryan Clarke to take over his body.
He has short, curly black hair and green eyes. He is a little taller than Hope, but not by much and has a slim build. He wears the light blue Mystic Grill shirt during work hours, and dark colored clothing when not working. He also has a large shaped tattoo on his lower right arm.
Powers and Abilities
Landon possessed all the standard powers and abilities of a Phoenix. Ryan Clarke stated that Malivore wanted to reproduce biologically and "to have a son who was part human [...] who could live forever and continue the species". It remains unknown if this "human part" affects his supernatural abilities. As of Facing Darkness is Kinda My Thing, Landon's phoenix part has been killed with the Golden Arrow and is a mortal human.
- Self-Resurrection: Phoenixes, such as Landon, have the ability to resurrect from the dead. The body will spontaneously self-combust only for the phoenix to be reborn from the ashes, fully restored. It is unknown whether or not if there is a limited number of times a phoenix can resurrect before they perish permanently. Furthermore, there does not seem to be a set amount of time that it takes for a phoenix to resurrect. After his first death, Landon took around a day to resurrect, however further resurrections have since been faster.
- Levitation: Phoenixes seemingly possess some form of levitation - allowing them to float a few feet up off the ground. While embracing and kissing Hope, Landon seemingly caused both himself and Hope to rise off of the ground and remained mid-air for a few seconds before the pair fell back down to the ground.
- Flight: Phoenixes can produce wings of fire from their backs that enable them to fly.
In The Originals, Landon had the typical weaknesses of a human.
Landon had the typical weaknesses of a Phoenix. As of Facing Darkness is Kinda My Thing, he's now a mortal, and has all the typical weaknesses of a human.
- Mortality: Despite their mystical attributes, phoenixes share similar mortal weaknesses as human and supernatural beings that can result in immediate death, such as blood loss and a broken neck. However, they are spared from death as they can self-resurrect.
- The Golden Arrow: The sphinx's prophecy revealed that a phoenix can be felled by the Golden Arrow. The exact understanding of the arrow's mystical attributes remain unknown, however, in Goodbyes Sure Do Suck the Golden Arrow successfully killed the phoenix part of Landon and left him human and mortal, killing Landon in the process.
Despite Landon and Rafael having only been foster brothers for a year or two they have grown close to that of actual brothers. Landon was the first to discover the supernatural world by being there for Rafael when he first turned into a werewolf. Despite Landon going against his new school by taking a supernatural knife, Rafael still ran away with him and defected from the Salvatore Boarding School. Despite the uncertainty of Landon's supernatural status, he was eventually allowed to stay at the Salvatore Boarding School and the two became roommates. Their brotherly relationship however was challenged with Rafael developing feelings for Hope, who was Landon's girlfriend at the time. Rafael was more troubled than Landon. Therefore, he tried to distance himself from Hope in order not to complicate things. Landon's momentarily death in The Boy Who Still Has a Lot of Good to Do traumatized Rafael, so much so that caused him to suffer from lunar psychosis. While stuck in his werewolf form for the duration of the summer, Landon took care of Rafael, while simultaneously trying to search for a cure. With Hope's return from Malivore, having reversed the effects of the ring she gave him, the brothers have been happily reunited. Rafael, however continues to suffer from lunar psychosis and his extended time as a wolf has not helped, to which Landon is worried about as he's more aggressive with his werewolf nature. After everyone's memories of Hope are returned in That's Nothing I Had to Remember, Rafael decides to again distance himself from Hope because of her past with Landon. In a final attempt to ensure Landon's safety, Rafael asks the sphinx how to protect Landon from Malivore. He's told that he must get him out of Mystic Fall if he wished to keep him from Malivore. Again, he and Landon leave the boarding school and make their way to North Carolina. Landon's found out information about Rafael's biological parents; together, they meet Rafael's father, Walt.
- Main article: Hope and Landon
Landon and Hope are first seen interacting at Landon's former workplace in Mystic Falls. Already familiar with each other, they quickly developed a deeper connection and grew to be friends with romantic tension. However, they lose contact for two years after Landon moves away from Mystic Falls with his foster family and Hope returns to New Orleans.
They eventually reconnect when Landon's foster brother, Rafael, turns into a werewolf and Landon is brought to the Salvatore Boarding School for the Young & Gifted. During his short time at the school, they grow close again and even share a "goodbye kiss" before Landon is compelled to forget the existence of both the school, and supernatural creatures. However, their bond is fractured when Landon instead steals a supernatural knife and lies about losing his memories — something which Hope has a hard time forgiving him for, even after it starts to seem that his actions were influenced by mind-control, which in turn upsets Landon. They eventually repair their relationship and shortly after, start an official relationship after Hope asks him to be her boyfriend. Their relationship ends momentarily when Hope essentially erases herself from existence by jumping into Malivore. After her return and some time apart due to Landon forgetting Hope and moving on while Hope refuses to reveal her identity, they quickly resume their romantic relationship after the memories of Hope return.
The two have often had a tumultuous relationship, and this has been tested by both inside and outside forces. Their relationship has always grown stronger as a result of this, however. They share mutual admiration and care deeply for each other which is evident from their willingness to go great lengths to ensure the other's safety and happiness — sometimes with the price of their own well-being.
When Landon first comes to the Salvatore Boarding School for the Young & Gifted, the two have very little interaction. Even at the Honor Council meeting, Josie voted for him to leave the school, believing that it was for the better; however, when he returns she welcomes him back, though not without Landon casually reminding her of how she voted. After Hope is absorbed by Malivore and all memories of her were erased, they began their friendship, beginning with her witnessing him drown himself. After the incident, they decided that they should both stop worrying about dying and start living. Throughout the summer of 2028, they became close friends that eventually developed into a romantic relationship that culminated in their first kiss.
With a new semester beginning, Landon becomes the popular guy for "defeating Malivore" and begins getting attention from other girls, sparking Josie's jealousy. Though spending the summer together as friends, they eventually go on their first date which ends awkwardly, as they went out for sushi, though Josie's allergic to seaweed. Josie reveals that she is worried about their relationship due to her codependency and her need to "fix" things, but Landon points out that she hasn't been in a relationship where what she wanted mattered. They officially become a couple as Landon refers to himself as her boyfriend.
However, with the return of everyone's memories of Hope, Landon eventually comes to the decision that he loves Hope and breaks up with Josie. Despite their breakup, Landon wants to remain friends and Josie accepts.
- Landon and Seylah Chelon (Biological Mother/Former Allies)
- Landon and Ryan Clarke (Half-brothers via Malivore/Enemies)
- Landon and Alaric (Teacher-Student/Allies/Former Enemies)
- Landon and Lizzie (Friends/Classmates/Allies/Lizzie killed him once to save him)
- Landon and MG (Friends/Classmates/Allies/MG killed him once)
- Landon and Kaleb (Friends/Classmates/Allies/Former Frenemies)
- Landon and Wade (Friends/Classmates/Allies)
- Landon and Jed (Allies/Former Enemies)
- Landon and Dorian (Teacher-student/Allies)
- Landon is an English name and traditionally is a last name from places in England that have the same name. It means "long hill" or "ridge".
- Kirby is a common given name and surname. The surname originally comes from a place meaning "church settlement" in Old Norse.
- "The newbie's name is Landon, and he's described as a thoughtful, romantic kid desperate to escape his broken home and the small southern town in which it stands. Despite being human, Landon apparently has a shady past — and investigating it could lead him into the dangerous world of the supernatural. And Landon isn't appearing until close to to the end of the show's final season, so with that Hope-centric spinoff still on the table, it's entirely possible that Landon's story won't finish on The Originals."
- Landon is described as "a thoughtful, compassionate and self-aware kid from the wrong side of the tracks who catches Hope's attention when she witnesses him being bullied by his affluent classmates."
- Landon is one of only two known characters to have attended both the Salvatore Boarding School for the Young & Gifted and Mystic Falls High School; the other being Hope Mikaelson.
- Landon and Rayna Cruz both had a similar power; they both had the ability to be revived after their dead body bursts into flames and they rise fully healed and alive from the ashes. However Rayna could only revive a certain amount of times. It is currently unknown how many times Landon can resurrect.
- Landon does not do well with and is afraid of small spaces, alluding to he's claustrophobic. According to "Simulandon", his subconscious made manifest, he is also afraid of bugs with wings, doors on hinges, and of needles.
- Landon is allergic to avocados.
|Landon Kirby has a photo gallery.|